Snake Chess
Feb. 11th, 2008 03:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hallo. I have a very strange idea, and I figured I'd run it by people randomly. (No, I'm not avoiding work for once. I'm waiting on something to finish so I can get the error message.) We all know how chess works IRL, and how long-distance chess works. It usually means having a board set up on each end and is pretty straight forward.
Chess is a very Slytherin game. Just not very Slytherin. :)
In short, I think I want to create a modified version of chess that reflects the HP series. This is pretty much purely to keep my brain occupied while waiting on the system to fail.
Here's what I have. Normal chess rules apply where they're not modified. (Yes, a lot of these changes are designed mostly to screw with the heads of the players and make it incredibly complicated.) These rules really would only be feasible in an online game, because there'd be no keeping track of what pieces can do what moves otherwise.
1) "Black" has no rooks or bishops - they're pawns. Instead, it has an extra queen, two pawns and a "dummy" king marked only on the bottom.
1a) The Dummy King can move exactly like a regular king, has six dice and is a regular King on the Imperio Chart, but does not count to the end of the game and has only one life.
2) "White" replaces two pawns with knights.
3) Pieces can be "killed" (removed from the game) or "Imperio'd" - converted to use by the opposing side.
3a) Pieces under Imperio are only under Imperio for a certain number of moves, depending on what piece "captured" them and their relationship. See the chart
3b) Pieces which require a "roll dice" to capture roll different numbers of dice depending on the piece involved. (Example - Kings rolls 6.) Only one die is kept. The person with the highest single die wins. If the attacking piece wins, the loser is Imperio'd. If the attacked piece wins, the winner can remove the other piece or start a new round of dice to attempt to Imperio the other. (Only one round each allowed, or a tie is declared by default.) In case of a tie, both pieces are removed from play.
3c) Pieces under Imperio which are re-captured are "freed", and resume normal play.
4) Kings "die" twice, and cannot be Imperio'd. After the first "death", the King is removed from the board for three rounds. During this time, Pawns of the "dead" king gain one square extra movement. After the "revival" rounds, the king is returned to its place at the start of the game and pawns return to normal.
Well? I wonder if I can find anyone to play me...
Edited because my table prowess is not so prow.
Chess is a very Slytherin game. Just not very Slytherin. :)
In short, I think I want to create a modified version of chess that reflects the HP series. This is pretty much purely to keep my brain occupied while waiting on the system to fail.
Here's what I have. Normal chess rules apply where they're not modified. (Yes, a lot of these changes are designed mostly to screw with the heads of the players and make it incredibly complicated.) These rules really would only be feasible in an online game, because there'd be no keeping track of what pieces can do what moves otherwise.
1) "Black" has no rooks or bishops - they're pawns. Instead, it has an extra queen, two pawns and a "dummy" king marked only on the bottom.
1a) The Dummy King can move exactly like a regular king, has six dice and is a regular King on the Imperio Chart, but does not count to the end of the game and has only one life.
2) "White" replaces two pawns with knights.
3) Pieces can be "killed" (removed from the game) or "Imperio'd" - converted to use by the opposing side.
3a) Pieces under Imperio are only under Imperio for a certain number of moves, depending on what piece "captured" them and their relationship. See the chart
- Down is "Captured by".
- Across "Imperio'd"
- "NL" means "no limit".
- Numerical values are assigned in moves.
- R means "roll dice".
- Number by the piece [example: Queen (5)]) indicates number of dice rolled.
x | King (6) | Queen (5) | Bishop (4) | Knight (3) | Rook (2) | Pawn (1) |
King | NA | NA | NA | NA | NA | NA |
Queen (5) | 2 | 1 | R | R | R | R |
Bishop (4) | 3 | 2 | 1 | R | R | R |
Knight (3) | 4 | 3 | 2 | 1 | R | R |
Rook (2) | 5 | 4 | 3 | 2 | 1 | R |
Pawn (1) | NL | 5 | 4 | 3 | 2 | 1 |
3b) Pieces which require a "roll dice" to capture roll different numbers of dice depending on the piece involved. (Example - Kings rolls 6.) Only one die is kept. The person with the highest single die wins. If the attacking piece wins, the loser is Imperio'd. If the attacked piece wins, the winner can remove the other piece or start a new round of dice to attempt to Imperio the other. (Only one round each allowed, or a tie is declared by default.) In case of a tie, both pieces are removed from play.
3c) Pieces under Imperio which are re-captured are "freed", and resume normal play.
4) Kings "die" twice, and cannot be Imperio'd. After the first "death", the King is removed from the board for three rounds. During this time, Pawns of the "dead" king gain one square extra movement. After the "revival" rounds, the king is returned to its place at the start of the game and pawns return to normal.
Well? I wonder if I can find anyone to play me...
Edited because my table prowess is not so prow.
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Date: 2008-02-11 11:36 pm (UTC)Can you imagine the board and pieces? ...Wow. Just, wow. That'd be kinda complicated, but I liked it. :D
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Date: 2008-02-12 01:22 am (UTC)Well? Get coding! A java app should do it.
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